Sketch and Modeling
There were about 20 specific elements that had to be modeled in just one week to accomplish the deadline goals. The agency sent us tons of folders with some images, zip files and PowerPoints that we had to dive into. It was mad for our 3D artist Giulia, she started right away. In the meanwhile Felipe the illustrator started to arrange the elements on the sketch.
Render & Retouching
After modeling the whole scene, our 3D generalist Benjamin started to build some materials and work out the lightning for the render, it had to be something that we could change easily in post production, we did not have much time for this, the project had already taken too long on the sketch and modeling stage. The real final work had to be done in Photoshop.